FLASH! We have Found WMD!
(to find the combined rules, click HERE.
OUTSIDE THE USA CUSTOMERS CLICK here.
The newest expansion for the award-winning Nuclear War Card Game is called Weapons of Mass Destruction (WMD) and is available again. (Note to collectors: you can tell whether your set is in the first printing by the small typographical error on the "Advanced Miniaturization" card. There were only 2000 copies of the 1st edition printed. Also note that in the second edition, the "Sudden Wind Change" card has been changed!) (Product #6005, $19.95 suggested retail). This game is two 55-card decks in a tuck box, and is playable by itself or can be combined with Nuclear War or any of the expansions to make one massive Armageddon. This game is in a smaller box than the other expansions, to make it easier to carry around when you go gamin'.
Or to order it from our online store using your credit card, go here.
You might also want to consider our cool box bands.
These are four-way rubber bands that go around all four sides of your
game box. Our "small" size is just the right size for two-deck card
boxes like WMD. To purchase a package of 8 for $5, click here:
NOTE: When we got the games back from the printer, I sent a few sample copies to selected people. Here is a nice letter I got back from one.
At the Origins game convention in 2004, where WMD was released, it won two awards from the CRITICS CHOICE AWARDS: the "Bill Mahr" Award for political incorrectness and the "Hey if I Didn't Do It, Someone Else Would" award for gross opportunism.
Here is the cardlist:
WMD: Weapons of Mass Destruction
The WMD game has two decks. One deck is 40 population cards, and 15
50/50 cards. The population cards are the standard mix of population,
but on full sized cards. The 50/50 cards can be EITHER a missile or a
warhead, whichever you need at the time they are revealed. The 50/50
cards are:
1 Saturn missile/100 megatons
2 Coyote missile/40 megatons
2 Atlas missile/20 megatons
4 Trident missile/15 megatons
6 Polaris missile/10 megatons
The second deck:
3 15 million propaganda
3 10 million propaganda
6 5 million propaganda
1 Laser ABM defense (stops any missile or bomber)
1 EKV anti missile defense (stops any missile except Saturn)
4 B58 Hustler Bombers
2 Coyote Missiles
2 Atlas Missiles
1 Trident Missile
2 Polaris Missiles
3 60 megaton warheads
3 40 megaton warheads
4 20 megaton warheads
4 15 megaton warheads
4 10 megaton warheads
THREE special cards:
Miniaturization, allows you to put one any sized warhead on any missile.
Sudden wind change(I plan to change this card slightly in the second printing
Droid of Death (Doug has been working on a REAL Unmanned Morphing Aerial Attack Vehicle, so we had to put one on a WMD card!)
One Top Secret, the WMD card
and eight secret cards:
Popular war
Spider hole
Voting machine malfunction
Aunt Raxie's Donuts
Chemical warfare
Illegal Immigration
Outsourcing
and of course
Suicide bombers.
(Yes, of course it's tacky, we're trying to get some publicity here!)
Here are some of the cards:




WEAPONS OF MASS DESTRUCTION RULES CLARIFICATIONS
COMBINING WMD with NUCLEAR WAR or ESCALATION or PROLIFERATION
The NUCLEAR WAR CARD GAME won the Origins Awards
HALL OF FAME on July 4, 1998, as one of the best games of all time!
(You can read about the Origins Awards and all of the 1998 winners at The Origins Awards Site
SAMPLE NUCLEAR WAR BOOSTER AND NUCLEAR PROLIFERATION CARDS
NUCLEAR WAR Frequently Asked Questions (FAQ)
SUPERGERM TSHIRTS

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