
Click here to see the new T&T artwork by Liz Danforth for the cover of version 7.0 of the rules.
This page last edited Apr 7, 2008 (and seldom needs to be updated)
OUTSIDE THE USA CUSTOMERS CLICK here.
Plan to come to the First Annual T&T Convention in Arizona Aug 1-3, 2008. Click here for information about the convention, and a link to sign up.

Here is a link to the cover for the Free RPG Day book
T&T RULEBOOK v5.5 NEWS:The book is here. I have shipped all the pre-orders. This version has 32 new pages including the complete Buffalo Castle solo adventure, plus Ken St Andre's "Chronology of Trollworld" plus new optional rules from Ken such as "Character Creation", "Half Breeds and Unusual Character Types", "Combat", "Spite Damage", "The Many-dice Problem", "Style of Play", and "The Money of Trollworld" AND "Skills in T&T" and "Pulling your Punches" by Michael Stackpole. It also includes the complete version 5.0 of the rules. If you order the T&T rules or the T&T Box set or the T&T Summer Special #1 below, you will get version 5.5 of the rules, which is a rulebook 8 1/2" x 11" in size, with the square binding. If you order the 30th Anniversary edition, from the next paragraph here, you will get version 7.0, which is very similar to 5.5 except it has some additions and improvements by Ken. Either version can be used with the solitare adventures, and is easy to learn and play. And the 7.0 version (TWICE as powerful as "the other" company's version 3.5) is a small sized rulebook with spiral binding so it lays flat.
T&T 30th ANNIVERSARY EDITION, version 7.0.produced by our friends at Fiery Dragon - comes in a metal box, includes cardboard heros and monsters, and a CD. Huge bargain at $29.95. They were released at Gencon, and we have some now.
Have you ever dreamed of being a bold and fearless adventurer, a warrior-king, or a cunning and powerful magician? You can be all these when you play TUNNELS & TROLLS - the worlds you explore and great quests you pursue are limited only by your imagination! You’ll find that T&T is easy to learn and easy to play. You can adventure through the T&T solitaire adventures by yourself - or play with your friends in our Game Master adventures (Or design your own gamemaster adventure for your friends). We have a complete line of T&T gaming aids to keep you going. (Tunnels & Trolls was written by Ken St Andre) and edited by (and cover art by) Elizabeth Danforth
(The T&T rulebook contains a description of the chakram, a weapon recently made popular by Xena.)
NOTE: If you are interested in foreign language (non-English) editions of our T&T or Catalyst books, click here.
If you are considering teaching an RPG to a small child, you might find this pictureamusing.

(To see a color picture of the box set, and black & white gifs of the solo adventure covers, click here.
Contains everything you’ll need to play, and more:
T&T Rulebook: easy to understand, filled with in-depth examples. Everything you’ll need to know to play T&T, including Combat, Magic, Weapons & Armor Charts, and Monsters, plus Elaborations, Weapons Glossary, Index, and Trollstone Caverns (an introductory game master adventure).
The pocket version of City of Terrors: A T&T adventure that you can play by yourself- because in place of a game master, the BOOK directs you through the adventure by offering written options.
Castle Ward: a gamemaster adventure, easy for a new GM to moderate. A nearly deserted castle guards the entrance to a monster stronghold.
Player Character Pack: 10 T&T characters to get you started, all completely attributed and equipped.
Three six-sided dice (games sold outside the US may not contain dice).
Boxed set: (Includes all the above) - $24.95
Mage’s Blood & Old Bones. An anthology of short stories (not a game) about the T&T world, written by the various people who created it: Ken St Andre, Mike Stackpole, Liz Danforth, Bear Peters, & others. $7.95

Although this fantasy role-playing and fiction magazine is no longer being published, we have several back issues available. Each issue has either a short mini-solo adventure for T&T or a short Gamemaster Scenario that can be used with T&T or other fantasy role playing games. $5
Issue #11: fiction by Manly Wade Wellman, "Monsters of the Cthulu Mythos" article by Glenn & Phillip Rahman, T&T GM adventure by Mike Stackpole.
Issue #12: fiction by Charles de Lint, articles by Manly Wade Wellman, Larry DiTillio, and Lee Duigon, T&T Mini-solo.
Issue #5: RARE! fiction by Roger Zelazny: "Passage to Dilfar", T&T Mini-solo by Ken St Andre. Sorry, this one costs $25.
If you'd like to see some of the SA covers, click Here
Map, key and room descriptions for the game master to use. Use these books to take your friends on an adventure. Easy to use.
(to see a color pic of the Darksmoke cover, click on the black & white pic)
The Isle of Darksmoke: by Larry DiTillio. Part 1, The Nameless Village and the Dome Level. Journey to the fabled land of Zind, to the enchanted Isle of the mighty warrior-wizard Darksmoke, and ancient and subtle master of arcane arts and fell toxins. Only the clever, the stout of heart, and the strong-willed ones pass the Swirling Forest to reach the Dome of Darksmoke - and fewer yet return...! 14 Cardboard Heroes (tm) included. $9.95
Catacombs of the Bear Cult: by Jim "Bear" Peters. The Cult of the Great Bear has become a deadly menace, and a special reward has been promised for the person who captures Bjorni oso-Medved, the Cult leader. Your group of characters has entered Cult territory. Their fame and fortune - and their lives - depend upon how well they deal with the shape-shifting highwaymen of the Great Road! - $3.95
All on your lonesome and you want to play T&T? Well, how about a couple of T&T Solitaire Adventures? The book is the gamemaster, and each can be played many times. The solo adventures listed here are coded for difficulty, number & type of characters permitted within. "War" means warrior; "Wiz" means magic-user; "any" means any character class allowed (warrior, wizard, or rogue). "L1-3" means it is for 1st through 3rd level characters. "MM" means Magic Matrix is included. [Note: Missing numbers are out of print. Please don’t ask us for them. We suggest you check stores that sell used games, or try game auctions at conventions, or put a classified ad in a gaming magazine. Many magazines will put "items wanted" ads from gamers for practically nothing.]
(To see black & white gifs of the solo adventure covers, and a color picture of the box set, click here.
Note: some of the solitaire adventures and other adventures are currently unavailable in hardcopy. We will be sending them to DrivethruRPG as soon as possible, and they will be selling them as pdfs for use on your computer. If you buy one or more of them using a link from here, Flying Buffalo gets a commission. So take a look!
#2: Deathtrap Equalizer by Ken St Andre). Adventure on the incredible Trip of the Lion - or for the fainthearted, the Trip of the Frog. 1 Any, L1-4 (up to 70 adds recommended.) Sorry, out of print.
#4 Naked Doom by Ken St Andre). They caught you...and now you must go on a forced march through the Royal Khazan Gauntlet of Criminal Retribution and Rehabilitation. 1 War, L1-2. - $4.95.
You can also get a pdf version of "Naked Doom" from DriveThruRPG
Solo #6: Weirdworld has been out of print for two decades. You can now get an official pdf version of it from DriveThruRPG
#8 Beyond the Silvered Pane by James and Steven Marciniak. Step into the mirror worlds of Marcelanius the Fair - if you’re lucky you’ll step out again! 1 War, L1-4 up to 70 adds. - $5.95.
#9 City of Terrors by Michael Stackpole. The deluxe outdoor adventure in the city of Gull, on the sun-baked isle of Phoron. 1 Any, up to 275 adds. - $7.95.
You can see the cover of COT here.
#12 Arena of Khazan by Ken St Andre). Blood-lust on the gory sands of the Arena...Fight for your freedom - or fight for your life. 1 Any, MM. - $5.95.
#13 Sewers of Oblivion by Michael Stackpole. Adventure beneath the city of Gull! 1 Any, L1-7, up to 425 adds. (recommended: L3-5, 150-300 adds.) - We have a few shopworn copies for $5.95
#14 Sea of Mystery by G. Arthur Rahman. Shoulder your bag and march toward the port, to take ship on the Sea of Mystery! 1 Any, up to 45 adds, MM. $5.95
Solo #16: Mistywood has been out of print for quite awhile. You can now get an official pdf version of it from DriveThruRPG
#17 Gamesmen of Kasar by Roy Cram. Are you bold enough to face the challenge of the Gamesmen? 1 Any, up to 110 combat adds. - $5.95
#18 Beyond the Wall of Tears by K Martin Aul. Lost in nightmares of terror, can you rescue your little sister from the cruel lord of Iron Cantahf? 1 Any, no restrictions, MM. - $7.95.
#19 Captif d’Yvoire by Steven Estvanik You were surprised, captured by your master’s foe, the evil Duc de Binaire. Escape seems impossible, but you must! 1 Any, L1-4, up to 80 adds. MM. - $5.95.
#20 The Amulet of the Salkti by David Steven Moskowitz. You must find the lost amulet and save the city of Freegore from the evil demon Sxelba and his armies of orcs. 1 Any, L1-8, up to 33 adds. MM. - $6.95.
#21 Red Circle by Michael Stackpole. with cover by Liz Danforth. The Baron makes you an offer: eliminate the raiders and he’ll make you richer than you can possibly imagine. 1 Any, up to 60 personal adds. $5.95 (was previously announced as "out of print" but we discovered more copies.)
#22 Caravan to Tiern by Andrea Mills. Tiern sounds like the perfect place to travel toward, but you’ll have to pass through the Plain where the Rararadin have begun raiding. So you join a caravan for safety! 1 Humanoid, any level, up to 72 personal adds, MM. - $8.95
#23 Dark Temple by Stefan Jones. Are the followers of Krestock simple pilgrims, victimized by lies, or an evil cult seeking the magical Phoenix scroll to give their foul leader power over the land? The answer to your quest lies in the Dark Temple. - $8.95
You can see the cover of Dark Temple here.
#24 When the Cat’s Away by Catherine DeMott, also includes New Sorcerer Solitaire revised by James Walker, and Solo For The Intellectually Challenged by Rick Loomis. 3 solos in one 80-page book. In 2 of them, you are a young wizard out on a quest. The 3rd solo is a hilarious parody! 1 humanoid, lower level, up to 45 adds, MM. - $8.95
You can see the cover of When the Cat's Away here.
There is, unfortunately, a page of errata for the T&T solo adventures. You can find it by clicking here.
Circle of Ice by Paul Creelman. (Mini-adventure.) Snatched from your homeland by the Dark Lords, you must spy out the Circle of Ice for them - and return, if you can. 1, Any, L1-4, up to 70 combat adds. (Sorry, out of print).
Pocket-book sized double solo adventures:
Naked Doom & Deathtrap Equalizer sorry, out of print
Amulet of the Salkti & Arena of Khazan as above $5.95 (this was erroneously marked as out of print for awhile. We still had some in the back of the warehouse)
Captif d’Yvoire & Beyond the Silvered Pane as above. $5.95.
Sword for Hire & Blue Frog Tavern by James Wilson. Hire yourself out to explore the dark recesses of a wizard’s tower. 1, any, L1-3; and Team up with Quartz the rock demon to recover the magic Blue Frog Amulet. 1, any, up to 15 adds. $5.95.
Gamesmen of Kasar & Mistywood, Gamesmen of Kasar as above. Mistywood by Roy Cram. What horrors lurk in Mistywood? With Duke Bronzo’s men hot on your heels, you must find out! 1 Any, up to 110 adds. $5.95.
There were two kinds of "pocket sized" adventures. The ones we did (Goblin Lake, Circle of Ice, Abyss) which were completely different from any other published adventure (and which are now out of print, although you can get a photocopy of the Abyss adventure with the T&T Bonus Pack #1), and the ones done by Corgi, an English publisher, under license from us (all the double books plus city of terrors). When Corgi discontinued the line, we bought their remaining stock.
If we still have a solo in stock with the same name as one of the corgi solos, it's really the same adventure. They used completely different artwork, and they included a short synopsis of the rules in the front. (So you could just buy one or more of the Corgi solos and not bother to buy the rules). Also the pocket sized version of the rules have the names of the spells changed, since the Corgi editor thought the "silly spell names" was a turn-off.
The Corgi books are "paperback book sized" books, and our books and rulebook are all 8 1/2" x 11" in size. Which you prefer is mostly a matter of convenience.
We also did a special solo adventure ELVEN LORDS by Michael Stackpole, with art by Elizabeth Danforth. This was a limited edition book, and all copies are signed and numbered. (Sorry, sold out)
T&T Computer Generated Character Sheets: an envelope with 25 computer generated characters for T&T with weapons, items & languages. Each package unique. $2
TUNNELS & TROLLS COMPUTER GAME:
New World Computing released a computer game based on the T&T universe. This game is very true to the original RPG & the solos. Liz Danforth, the editor and artist of the T&T rules worked on the computer game, which is quite extensive. Available in the IBM format for 3 1/2" version (comes in zip lock baggie - no box). (Requires 640K, hard drive & mouse optional, requires two floppy drives or hard drive. EGA or CGA - this is an old game) (Includes a copy of the color map of the T&T world mentioned above). You will need to be able to run a DOS program on your computer to make this work. $14.95
T&T computer game on a CD
To read (or post) discussion or clues about the T&T computer game, click here.
TUNNELS & TROLLS SUMMER SPECIAL #1:
(We called the following two items the "Summer Specials" because we came up with the idea one summer. But they have been very popular, so we have continued to offer them. As long as you see them on this webpage - they are still available!)
Package includes the T&T box set, (which includes the solo adventure City of Terror and the GM adventure CASTLE WARD, plus the complete rules), plus two GM adventures: Catacombs of the Bear Cult, and Isle of Darksmoke, plus one of the solo adventures Caravan to Tiern, plus the book of short stories, Mage's Blood & Old Bones, plus a great bumper sticker. (To see some of our bumper stickers, click here.) Retail value over $50 only $39.95. (note: includes the 5.5 version of the rules)
TUNNELS & TROLLS SUMMER SPECIAL #2:
Solo Adventure Set. Includes 8 solo adventures: Two "double adventure" books, Gamesmen of Kasar/Mistywood and Sword for Hire/Blue Frog Tavern, plus 4 regular solo adventuers: Beyond the Silvered Pane, Beyond the Wall of Tears, Amulet of the Salkti, and Dark Temple, plus the "Orcs aren’t all bad if you use lots of ketchup" bumper sticker (or a similar fantasy sticker if we run out). Retail value over $40 only $19.95.
Flying Buffalo released at Origins a new product for Tunnels & Trolls: the T&T Bonus Pack. This package contains a reprint of the long out of print solo adventure ABYSS by Paul Creelman (a solo adventure that will let you get a dead character back to life), plus the "Survival Kit" from the old (also long out of print) T&T Gamemasters screen (charts for the gamemaster), plus a NEW short gamemaster adventure by James Walker "Tomb of the Mummy King", plus an expanded treasure generator chart, a random monster encounter chart AND a pack of T&T character sheets. All this for only $9.95
This product is intended for direct sales to consumers at conventions and through the internet, so it is packaged in a zip lock bag with black & white artwork. However, we will make it available to distributors and retailers at their normal discounts. Product #8406
For a T&T character card that you can print out for your use, click here.
For information about playing Tunnels & Trolls Online click here.
For a list of online T&T Links Click here.
Here are some T&T solo adventures that you can play online:
The first T&T solo adventure was Buffalo Castleby Rick Loomis.
Also Ken St Andre (the designer of T&T) has put a T&T solo the "Old Dwarf Mine" online. Click here to visit the Mine
Flying Buffalo Store
Click here if you don't want to pay by paypal.