TOM: The Origins™ Metagame Rules

 

James Ernest and Rick Loomis              Sample TOM card.

 

(Note: if you want to purchase some of the cards for TOM: The Origins Metagame, click here)

 

Introduction:

 

Origins is, and always has been, a convention for gamers. Every year since 1975 Origins has been the best place for gamers to meet the people who make the games. From the biggest company to the smallest, players, manufacturers, and designers all come to Origins. It’s the best place to see and play the newest games on the market, and to find rare games long out of print.

 

TOM, The Origins metagame, is a new way to participate in the Origins experience. A booster pack of 8 random cards is included in your convention bag. There are 110 cards in the 2002 edition, representing companies, designers, and game products from all levels of the game industry. Many of these cards are available from the appropriate company booths at Origins, and you can get a complete card list and additional booster packs from your friends at Flying Buffalo.

 

About the Cards:

 

Every card in The Origins Metagame represents either a game company, a game designer, or a game product (COMPANY, PERSON, or GAME). The basic game works like Rock, Paper, Scissors: COMPANY beats PERSON, PERSON beats GAME, and GAME beats COMPANY. However, there are exceptions. For example, if a PERSON has worked for a COMPANY, as listed on the PERSON card, then that PERSON beats that COMPANY. More important, when two cards of the same type come up, the tie is broken by three numbers in the STAR, the DIAMOND, and the SHIELD.

 

When you meet someone else who is playing The Origins Game, you can challenge that player to a fight. Each of you chooses one card from your collection and holds it out face down. Then compare the cards, and the winner of the challenge keeps them both.

 

Obviously this is a very simple game. But that’s the point. The real fun is in the Metagame, in which you try to amass a complete set, determine the most powerful cards, and enjoy challenging friends and strangers to random instantaneous duels.

 

What Beats What:

 

As described above, the general rule is that COMPANY beats PERSON, PERSON beats GAME, and GAME beats COMPANY. The exceptions are as follows:

 

When a PERSON card has a COMPANY card listed below his or her name, it’s because that person works (or has worked) for that company. In this case, that PERSON card beats that COMPANY card.

 

When a PERSON card has a GAME card listed above his or her name, it’s because that person designed or contributed to that game. That GAME beats this PERSON card.

 

Similar rules apply to the other cards. In general, any card listed above a card’s name beats that card, and any card listed below a card’s name is beaten by it. Note: Not all card listings are complete, since designers work on many games, companies publish many games, and so on. Be sure to check both cards for possible reversals of the normal card order. The text on the cards in final, so even if you know better, you must go by what the cards tell you. (We’re doing the best we can here.)

 

Cards of the Same Type:

 

You will frequently play two cards of the same type (a GAME vs. another GAME, for example). In this case, the following rules will determine who wins.

 

Star Number: First, compare the Star values. Between two cards of the same type, the card with the higher Star value wins. Star values are based on Origins Awards and are computed as follows: for every Origins Award nomination that company, designer, or game has received, the star value grows by one point. For each Origins Award, the value gains an additional 2 points (this make an Award worth 3 points altogether, 1 for the nomination and 2 for the award). For each listing in the Academy’s Hall of Fame, the Star value gains 5 points.

 

Star Values are not always current, but you must always go by the star value on your card. If a game, designer, or company wins an Origins award at Origins 2002, it will be reflected in the cards for the following year.

 

Diamond and Shield Numbers: When the Star Numbers are tied, compare the Diamond Numbers. When the Diamond Numbers are also tied, compare the number in the Shield. If all three of these values are the same, then the game is a draw and the players keep their cards.

 

The Value of Autographs:

 

If an individual’s name appears anywhere on a card, either as the primary card name or in the list of related cards, you should get that card signed if you can. Each applicable signature on a card increases the Star value of that card by five points.

 

Note: Because of the autograph rule, it’s possible for one card to beat a copy of itself.

 

Challenge Protocol:

 

The Origins Metagame is happening all the time. If you want to show other players that you are playing, you can wear an Origins Metagame card attached to your convention badge. Or you can wander the halls shouting “Fight me! Fight me! I’m playing The Origins Metagame!”

 

When you challenge another player for the first time, that payer must accept your challenge. Subsequent challenges between the same two players are always optional. Trading is legal all the time, and is always optional.

 

Credits:

 

TOM, The Origins Metagame, is published by Flying Buffalo under license from GAMA, and was designed by James Ernest and Rick Loomis. Origins is a trademark of GAMA and is used with permission. Part of the proceeds of this game go to help support GAMA and the Origins game fair. For more information, visit the GAMA Web site at www.gama.org or the Origins website at www.originsgames.com Questions? Call Flying Buffalo at 480-945-6917, come to our booth at Origins, or email Rick Loomis at rick at flying buffalo dot com

 

 CARDLIST for TOM: The Origins Metagame (1st edition). (as of July 4, 2002)

 

 

         1

Rick Loomis  http://www.flyingbuffalo.com/rloomis.htm

         2

Steve Crompton http://www.flyingbuffalo.com/sscrompt/index.htm

3

Elizabeth Danforth http://www.oakheart.com/

4

Jim "Bear" Peters

5

Doug Malewicki  http://www.canosoarus.com

6

Ken St Andre http://www.geocities.com/kenstandre

7

Chainmail Girl  http://www.geocities.com/chainmailgirl

8

Flying Buffalo Inc http://www.flyingbuffalo.com

9

Michael Stackpole  http://www.stormwolf.com

10

James Ernest   http://www.cheapass.com

11

Cheapass Games  http://www.cheapass.com

12

Diceland  http://www.diceland.com

13

Cloud Kingdom Games  http://www.cloudkingdom.com

14

Looney Laboratories  http://www.looneylabs.com

15

Andy Looney http://www.wunderland.com/Andy

16

Icehouse  http://www.icehousegames.com

17

Chaosium  http://www.chaosium.com

18

Call of Cthulhu  http://www.chaosium.com

19

Charlie Krank  http://www.chaosium.com

20

Living Room Games  http://www.lrgames.com

21

Another Fine Mess  http://www.animal-companions.com

22

Clockworks  http://www.clockworksgames.com

23

Ann Dupuis  http://www.animal-companions.com

24

Steffan O'Sullivan  http://www.panix.com/~sos/fudge.html

25

Terra Incognita  http://www.nagssociety.com

26

Grey Ghost Press Inc  http://www.fudgerpg.com

27

Chosen  http://www.chosenrpg.com

28

Digital Burn  http://www.lrgames.com

29

Aaron Rosenberg

30

Fudge Expanded Edition  http://www.fudgerpg.com

31

Earthdawn  http://www.lrgames.com

32

Magi-Nation  http://www.magi-nation.com

33

2i Art Team 

34

When Darkness Comes http://www.twilightcreationsinc.com

35

Ty Dobson  http://members.tripod.com/~baronPA/

36

Peter Adkison

37

Battle Tech Miniatures  http://www.ironwindmetals.com

38

Ral Partha

39

Nova Games

40

Alfred Leonardi  http://www.flyingbuffalo.com/a lfred.htm

41

Ace of Aces  http://www.flyingbuffalo.com/ace.htm

42

Eagle Games  http://www.sixsidedsimulations.com

43

FASA

44

Phil Lacefield 

45

Pinnacle  http://www.peginc.com

46

Deadlands  http://www.peginc.com

47

Shane Lacy Hensley  http://www.peginc.com

48

Phil Foglio  http://www.airshipbooks.com

49

Airship Entertainment  http://www.airshipbooks.com

50

Girl Genius the Works  http://www.airshipbooks.com

51

Traveller

52

Conflict Game Co

53

Game Designers Workshop

54

Marc Miller

55

Twilight 2000

56

Kenzer & Co  http://www.kenzerco.com

57

Hackmaster  http://www.kenzerco.com

58

Kingdoms of Kalamar  http://www.kenzerco.com

59

KODT Design Team  http://www.kenzerco.com

60

Michael Pondsmith 

61

Dwarven Stones  http://www.crystalcaste.com

62

Dave Helber  http://zeitcom.com/majgen

63

Chessex Dice  http://www.chessex.com

64

Star Fleet Battles  http://www.starfleetgames.com

65

Simulations Design Corp

66

Streets of Stalingrad http://www.L2DesignGroup.com

67

Dana Lombardy  http://www.L2DesignGroup.com

68

Art Lupinacci  http://www.L2DesignGroup.com

69

L2 Design Group http://www.L2DesignGroup.com

70

Spellbinders  http://www.spellme.com

71

John Kovalic  http://www.dorktower.com

72

Scott Kurtz  http://www.pvponline.com

73

Aaron Williams  http://www.nodwick.com

74

Dwarven Forge LLC  http://www.dwarvenforge.com

75

MasterMaze  http://www.dwarvenforge.com

76

Stefan Pokorny  http://www.dwarvenforge.com

77

Legends     http://www.mgames.com

78

Heritage Models 

79

Reaper Mini  http://www.Reapermini.com

80

CAV  http://www.CavHQ.com

81

Legends Dark Heaven  http://www.reapermini.com

82

Origins  http://www.originsgames.com

83

KODT Dice  http://www.flyingbuffalo.com/kodtdice.htm

84

KODT LW Teflon Billy  http://www.flyingbuffalo.com/kodt.htm

85

KODT LW El Ravager  http://www.flyingbuffalo.com/kodt.htm

86

KODT LW Knuckles  http://www.flyingbuffalo.com/kodt.htm

87

KODT LW Thorina  http://www.flyingbuffalo.com/kodt.htm

88

Citybooks  http://www.flyingbuffalo.com/catalyst.htm

89

Starweb  http://www.flyingbuffalo.com/starweb.htm

90

Grimtooth's Traps   http://www.flyingbuffalo.com/catalyst.htm

91

Tunnels & Trolls   http://www.flyingbuffalo.com/tandt.htm

92

Lejentia Books http://www.flyingbuffalo.com/catalyst.htm

93

Death Dice  http://www.flyingbuffalo.com/dice.htm

94

Nuclear War  http://www.flyingbuffalo.com/nucwar.htm

95

Fantasy Games Unlimited

 http://www.fantasygamesunlimited.com

96

Loren Wiseman  http://www.lorenwiseman.com

97

Strategy & Tactics  http://www.decisiongames.com

98

SPI 

99

Supergerm  http://www.flyingbuffalo.com/nucwar.htm

100

Grimtooth   http://www.flyingbuffalo.com/catalyst.htm

101

MSPE http://www.flyingbuffalo.com/mercen.htm

102

VEX: Nations of the World http://www.sixsided.com

103

VEX: States & Provinces http://www.sixsided.com

104

VEX: Historical Entities http://www.sixsided.com

105

Skotos Tech http://www.skotos.net

106

Castle Marrach  http://www.marrach.net

107

RPG Net http://www.rpg.net

108

Duke Siefried 

109

Dave Arneson http://www.castleblackmoor.com

110

Adventure Games Inc

 

 

 

There will be a second edition of TOM: The Origins Metagame. If you are a game publisher, or a game retailer, or an independent game designer and you would like to sponsor a card, please go to this webpage for details on being a sponsor.

 

 

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