FEUDAL LORDS

DIPLOMACY/INTERACTION: Lots
DIFFICULTY/COMPLEXITY: Easy
GAME LENGTH: Fixed
NUMBER OF PLAYERS: 8 to 17

Designed by John Van De Graaf, this game simulates the struggle for kingship in a mythical period of English history. Up to seventeen players, each representing the head of one of the more active noble families, vie for the throne which has been left vacant by the death of King Arthur. Only by building both economic and military strength can one prove himself worthy of the mantle of King (or Queen).

Players must feed their peasants, tax townsmen, train and pay knights, hire mercenaries, buy & sell livestock, improve their castles, dabble in foreign trade, and go on military campaign. They may conquer neighboring fiefs, forcing them to swear fealty to another player. Names & addresses of all players are given at the start of the game for easier diplomacy.

The object of the game is to get a minimum number of other fiefs to swear fealty to you (at the same time) by force of arms, persuasion, or bribery. When that happens, you become king and have won.

VARIANTS AVAILABLE:

REGULAR FEUDAL LORDS (three weeks between turns)
EMAIL ONLY FEUDAL LORDS (one week between turns).

Price: Rules are $2. $5 setup fee. $3.50 per turn. There is an online copy of the Feudal Lords Rules.
And if you want to see the Feudal Lords MAP click here.

To read strategy articles about Feudal Lords, click here or see FBQ.

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