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Flying Buffalo Products - Solo Adventures   Available at DriveThruRPG

Some of these and others also Available at Warehouse 23
Here is the place to find many of the otherwise SOLD OUT or Otherwise Out Of Print Books

Most Recent Addition

MAPS 1: The book of Cities Watermarked PDF $4.95

Useable with any role-playing system, this book contains maps of over 20 cities which can be used anywhere in your campaign. Each city is fully mapped, with major points of interest & the background of the city and its people described. Adventure ideas for gaming are also included in this expanded 103Maps: Book of Cities page book.

A wide variety of cities are described in MAPS 1 including an underground elven city, a large seaport, a forest village, a huge carnival, a floating city, a necropolois, a prison, deseart oasis settlement and many other full size cities of different sizes and types in a variety locations. Like any Catalyst Series Game Aids MAPS 1 works well with any fantasy oriented role-playing campaign or system, giving you just what you need to run great overland adventures in far distant lands.

This remastered and updated version includes 2 additional city maps, enhanced maps throughout the book, new art and a bonus - Grimtooth's Trapsylvania full color city-state map!

Written by Debora Kerr, James "Bear" Peters, James Walker, Steve Crompton, with maps, layout and additional illos by Steve Crompton

Long out of print but now available on Drivethru RPGDriveThruRPG
How to write a Solo Adventure 
 How to Write a T and T Solo Adventure, Design Guidelines
by Mike Stackpole, Rick Loomis and Ken St Andre.

 
  Here's your chance to write a solo dungeon adventure. Who knows, Flying Buffalo might even publish it!

$3.99   DriveThruRPG link to sales page
Trollstone Caverns: Lair of the Silver SerpentTrollstone Caverns: Lair of the Silver Serpent by Ken St Andre

  A GM adventure with T&T mini rules. Trollstone Carverns includes two brand new full color maps and multiple full color illustrations by Steven Crompton, and much more.

NEW! With the added mini-rules we show you how to create characters, do combat and run an adventure.  There are also 4 pre-rolled characters that come with this book and 2 blank character sheets that you can copy and use to create your own character to run in Trollstone Caverns!  $3.99 DriveThruRPG
Deluxe Tunnels and Trolls
Deluxe Tunnels and Trolls


   This is it! The new and improved, Deluxe Tunnels & Trolls. T&T is the second ever fantasy role playing game, and the easiest to use. This book contains everything you need to play the game solo or with friends. 300+ pages of extra material and descriptions of the worlds played in by the designer and his friends.

$19.95DriveThruRPG
Elven Lords Deluxe EditionElven Lords Deluxe Edition
  
    The city of Gull and its environs are once again at their best in this collection of interlocking adventures,  expanded with new paths, characters and dangers by best-selling author Michael Stackpole.

   This edition (more than 2x the size of the 1990 version) including art created especially for this adventure by award-winning illustrator Liz Danforth.  $5.99Drive Thru RPG
Mercenaries, Spies and Private Eyes
Mercenaries, Spies and Private Eyes
  (MSPE) 

    Was first published in 1983. This is a rpg very similar to the classic Tunnels & Trolls fantasy rpg system, except it is for more modern characters with guns, armor and tech. You can play adventures from the Victorian age all the way to the modern era.

     It is more of a skill based system than T&T.

$7.95Drive Thru RPG
Tunnels and Trolls - Rules Version 5Tunnels and Trolls - Rules Version 5   
 
    Tunnels &Trolls is the 2nd oldest role-playing game and has been in print since 1976.  This 100 page PDF contains the classic and widely popular 5th edition of T&T.  Like most rpgs you play this with a GM and a group of players.

$6.95Drive Thru RPG
Buffalo Castle the first T and T solo adventure
Buffalo Castle
by Rick Loomis

"This is a new and revised edition of the very first solitaire adventure for Tunnels & Trolls (and I believe, the first solo adventure for ANY role playing game). I wrote this before the Choose Your Own Adventure books existed. It is intended for a first level fighter (no magic)."


$2.95Drive Thru RPG
Citybook 1:Butcher, Baker, Candlestick Maker
Citybook 1
  ed. by Larry DiTillio
  
    25 City-based establishments with over 75 fully-described non-player characters, and scenario suggestions for use with any role-playing system. This book won Flying Buffalo its very first Origins Award in 1982. Maps, portraits, descriptions; everything you need. This book established that you COULD have a GM book that is genuinely for ANY Fantasy Role Playing System, and not just thinly disguised for one particular system. All the descriptions and mechanics are in generic terms so it will fit in with whatever campaign system you are using.  $4.95Drive Thru RPG
City of Terrors
City of Terrors
by Mike Stackpole
 
   The deluxe outdoor adventure in the city of Gull, on the sun-baked isle of Phoron.   Meet strange denizens and dangerous foes in this massive solitaire adventure for Deluxe Tunnels & Trolls.  Can you uncover the secret that is lurking in the shadows, as you fight for survival in in the streets and buildings of Gull?

$ 4.95DriveThruRPG
solo adventure- Agent of DeathAgent of Death by Ken St Andre
ATunnels & Trolls solitaire adventure

Something is stealing the magic of Trollworld, and Lerotra'hh, Empress of Khazan has chosen you to track down the cause and save the realms. But are you up to the challenge?
 
Agent of Death can be played as  novel-length adventure, or it can be played as three separate short-story adventures.  And for the first time, one segment of this solo has been specifically designed and written for mega-characters.  If you do not have a mega-character, fret not, for you will after you negotiate the dangers that only a master solo writer, can create.

This solo adventure is open to any type of character, but is best suited for Rogues and higher level Wizards.
Currently, the "hardcopy" version of  Agent of Death  is Out of Print. This PDF version will be the only way to buy it. $3.95DriveThruRPG
Naked Doom, a solo adventure for Tunnels & TrollsNaked Doom... by Ken St Andre

This long-out-of-print solitaire adventure now contains new storylines, a map and new T&T options added by Ken St. Andre. Plus new art by Liz Danforth, Rob Carver and Steve Crompton

They caught you...and you're in trouble now. The City of Khazan does not believe in coddling criminals, and now you must run the Royal Khazan Gauntlet of Criminal Retribution and Rehabilitation. You are taken into the catacombs, beneath the Khazan Courthouse, and stripped of all clothing, jewelry, weapons, amulets, and other devices. If you can make your way through the series of tunnels and caves that lie ahead, you will escape with your life - and if you're lucky, treasure!

Naked Doom is #4 in a series of Solitaire Adventures designed for play with the Tunnels & Trolls system of dungeon delving. To enter the adventure in this booklet, you need only the T&T rules, a few six-sided dice, paper, and a pencil. $3.95DriveThruRPG
T&T First Edition ReprintTunnels & Trolls - 1st Edition Reprint

During our successful "Deluxe Tunnels & Trolls" kickstarter, as a stretch goal we offered a reprint of the original T&T rules from 1975 if someone would purchase Ken's last original copy for a ridiculous sum of money. Someone did. So here it is.

All our wonderful backers for the project got this pdf for free, and you can have it for only $1.95.

This is the complete, original rule set, and is sufficient to play any of the solitaire adventures of today.

Currently, the "hardcopy" version of the T & T rules 1st Edition  is Out of Print. This PDF version will be the only way to buy it.

$1.95DriveThruRPG

  Dark Temple - a solo adventure for T&TDark Temple             While passing through the remote province of Myre, you find a pleasant inn to spend the night; a rarity in these parts. After a mug of cider and a half a roast fowl, you settle down for a relaxing evening.
  Suddenly there is a pain-racked scream from just outside. You rush out of the Inn, only to find an older adventurer gasping for breath by the side of the road.
  “The cultists!” He gasps, as his life ebbs ... for low & mid level humanoid characters ...Limited magic is allowed.

This is a solitaire adventure for Tunnels & Trolls. You need the T&T Rules to play it.

Currently, the "hardcopy" version of Dark Temple  is Out of Print. This PDF version will be the only way to buy it.

$4.25DriveThruRPG
  Adventured Compendium a collection of solo adventuresAdventurers Compendium       The latest addition to our collection of solo adventures is actually 9 solo adventures and 3 GM adventures taken from the T&T Archives. These adventures were first printed in the pages of Sorcerer's Apprentice magazine and haven't been seen for over 30 years! This 88 page collection will take you on swashbuckling. mystical mayhem through the streets of Khazan the seaside docks of Gull and the frozen realm of the Circle of Ice. Then descend into the hidden depths of Trollworld in search for gold and glory. Written by Michael Stackpole, Ken St Andre, Liz Danforth and others. This book also includes a cover gallery, a new GM Treasure Generator some Troll teasers and other goodies for the T&T archives, all usable for Deluxe or classic Tunnels & Trolls. Note that when it says "go to 222" it means PARAGRAPH 222, not PAGE 222. We have set it up so when you click on the "go to" it automatically takes you there.  This version is the only way to buy the Compendium, the "hardcopy" is sold out.

$4.95DriveThruRPG
Deathtrap Equalizer     Ken St Andre designed this first teleport solo dungeon with the scorpion-tailed Umslopagaas as  proprietor... Adventure on the incredible Trip of the Lion - or, for the faint of heart, the Trip of the Frog.
   If you have trouble getting enough friends together to play T&T, or if you have only a little time to spend, then the Solo Dungeons are designed for you. You need only the rules for Tunnels & Trolls, a few six-sided dice, paper, pencil, and this booklet to play.
Deathtrap Equalizer
Note: I originally posted a scanned version of one of the older versions of this adventure. I have added the new deluxe version updated by Ken with new artwork by Steve Crompton. Both files are included for no extra charge. The new file is the one with 2013 in the title!

$3.95DriveThruRPG
T & T Japan Adventures - by Ken St Andre
T & T Adventures translated from the Japanese it was written in   From the pages of T&T Adventures magazine in Japan, this fun product is translated into English with original Japanese illustrations and maps. Solitaire adventures, Gamemaster scenarios, FRPG Manga, and a special set of T&T mini-rules written by Ken St Andre especially for this product, all are included to make this a perfect book to introduce RPG to beginners, or fans of Japanese RPG.

$4.95DriveThruRPG
Monsters! Monsters! 
   The classic Tunnels & Trolls supplement that lets the players play the monsters, defending their dungeon dwellings and other holdings from marauding adventurers! This is actually a Monsters! Monsters!complete set of rules that allows you to play T&T as a monster instead of a "hero".

$6.95DriveThruRPG
Grimtooth's Traps 
Traps one101 devilish, devious, death-dealing engines of destruction calculated to terrify dungeon-delvers of all types. This is the original book from 1981, digitally redone by the artist, Steve Crompton. Includes a (humorous) description of each trap, and a (fiendish) illustration by Steve. Includes new art.

$4.95Drive Thru RPG
Grimtooth's Traps Too  This book is a connoisseur's catalog of condemnable calamities, ghastly glamours, distinctive disasters, and an Grimtooth's Traps tooastonishing array of annoying misdirections and miserable misfortunes -
 IN OTHER WORDS, THE TROLL IS BACK!
  The 102 traps within this book have been presented without game mechanics of any kind; the nature, cause and effect of each trap has been thoroughly described so that any game master may introduce these devices  of delver destruction into his or her campaign easily.
    Plus this new edition of Traps Too includes a 7 page Grimtooth comic by SS Crompton, several pages of Grimtooth Puzzles and all the gaming stats for the Traps in this book using the Fudge system, making it even easier to plug these into your RPG game.  That's over 90 pages of material! $4.95Drive Thru RPG
Grimtooth's Traps Fore  More horrible than a nightmare, more feared and Grimtooth's Traps Foreloathed than the IRS, Grimtooth the Troll has returned with another collection of over 100 traps. This is the original book from 1990, digitally redone by the cover artist, Steve Crompton. Includes a (humorous) description of each trap, and a (fiendish) illustration by Steve or Michael.  
   Includes new art by Steve.

This version is the only way to buy Traps Fore, the "hardcopy" is sold out.


$4.95DriveThruRPG
Grimtooth's Traps Ate  A complete compendium of better mouse-traps, delver mishaps, adventurer mish-mash, and a sarcastic smorgasbord of stealthy strikers, cryptic confusers and character Grimtooth's Traps Atecrushers.  This is the original book from 1989, digitally redone by the artist, Steve Crompton. Includes a (humorous) description of each trap, and a (fiendish) illustration by Steve. Includes new art. Shown without specifc game mechanics of any kind. The nature, cause, and effect of each trap has been described so that any game-master can use the various traps in his or her favorite role-playing system with ease. So step right up for a big heaping plate of Traps Ate!

This version is the only way to buy Traps Ate, the "hardcopy" is sold out.

$4.95DriveThruRPG
Grimtooth's Traps Bazaar  - Art by SS Crompton & Scott Jackson 
   Includes a (humorous) description of each trap, and a (fiendish) illustration by Steve Crompton. That's right, due to popular demand, Grimtooth has opened his Traps Bazaar! It's a showplace for those small, hard-to-find traps that Gamemasters just love to use on greedy adventurers.
 Grimtooth's Traps Bazaar  Grimtooth and his minions have choosen the best items they could salvage from the untold members of now dead trespassers who dared to sneak into his dungeons. Trespassers who brought in their own equipment to try to outsmart his infamous Traps in vain attempts to steal from Grimtooth.  Now we make the best of their gear available to you... for a price.  Give your unsuspecting adventurers the Cy-Bear Trap, Mesmer-Eyes, the Bowling Balls of Boom or any of the many other trapped items awaiting you in Traps Bazaar.
   This book describes over 100 of these unique trapped, cursed and tricky items for use in your role-playing games.  Amaze your adventurers, petrify your players and amuse yourself with this book, and visit Grimtooth's Traps Bazaar today!
  Also includes maps of the Bazaar, including the secret lower level and the "bargain basement."
This version is the only way to buy Traps Bazaar, the "hardcopy" is sold out.
  $4.95DriveThruRPG
Grimtooth's Traps Lite   Start your game off right with improved Traps Lite, the funniest Grintooth's Traps Lite the (mostly) non-leathal version of trapsaddition to our line of Traps books.  Eighty pages of "kinder, gentler" traps, each presented without game mechanics. The nature, cause, and effect of each trap has been described so that any game master can use the various traps in whatever role-playing system they wish.  And of course the traps each have a skull rating to denote how dangerous they are.

And now a word from the Troll himself Grimtooth:
"That's right humans, I have a new book just for you and whatever RPG you use;  Over 110 specially designed traps for all occasions and situations.  The traps in my tome are meant to humiliate, confound and embarrass adventurers of all types (past present and future) but not necessarily kill them.  Read 'em and weep mortals!"

Plus meet other members of the Grimtooth clan that pitch in to host different chapters.  Also included is a bonus 8-page Grimtooth's Traps  comic written and drawn by Paul O'Connor and Steven S Crompton.  Traps Lite: Tastes Great - Less Killing!

Includes the original cover from 1992, plus all the original traps.

This version is the only way to buy Traps Lite, the "hardcopy" is sold out.

$4.95DriveThruRPG
Grimtina's Guard  - By Ken St Andre
   You have been summoned to Grimtooth the Troll’s office in his massive castle. The big blue troll sits regally on his throne of hewn Grimtina's Guardcobalt. Standing at his right hand is his little sister Grimtina.
   “Grunt,” growls the troll, I’ve got a special job for you. Grimtina has been called to visit our goddess mother in her temple beyond the Forest of Doom. On the way, she has to pick up some magical ingredients that can be found in the forest. I want you to go along and protect her from any dangers she may encounter.”
   “This lout protect me?” quipped the lithe trollette. “Ha! What he really means, is that you are going along to carry things for me. I’ll try to protect YOU if anything bad comes along!”
   And so begins your solitaire adventure.  Are you up for the challenge? Find out why T&T has been around so long. It’s the second oldest role-playing game - isn’t it time you tried it? Grimtina's Guard also includes a bonus color Trapsylvania map and reprint of Grimtina’s first comic adventure. Written by T&T creator Ken St Andre and illustrated by Grimtooth’s official artist Steven S Crompton
  This is a Solitare Adventure for use with the Tunnels & Trolls game system & rules to play. $2.49DriveThruRPG
Stormhaven, An MSPE GM Adventure: By Michael A. Stackpole
Thunder shatters the stillness of the night while hulking monsters walk Savage Island...
 MSPE Stormhaven  Stormhaven is the setting for contemporary role-playing game adventures for Mercenaries, Spies & Private Eyes.
   Stormhaven contains two booklets: One of descriptions of buildings, people, procedures and adventures, the other of maps and floor plans. Stats of Mercenaries, Spies & Private Eyes and Espionage! are included. With an added bonus,... created exclusively for this adventure!
   With art and maps by Barbara Armata, Liz Danforth, Paul Jaquays, and Steven S. Crompton. 
   This adventure won the Origins/H.G Wells award for "Best RPG Adventure of 1983."  $4.95DriveThruRPG
GM Screen (images) for Mercenaries, Spies & Private Eyes (MSPE)

   A 6 panel version of the new MSPE GM Screen made to easily be printed out on six 8.5 x GM Screen for Mercenaries, Spies & Private Eyes11 sheets of paper.  The front 3 sides are in full color and are a collage of images from the rulebook and other spy-adventure themed subjects. The back three sides have detailed charts for Saving Rolls, AP Point guidelines, Vehicles Crashes, Healing, Poison, Missile Weapons, Armor, Combat Turns, Weapons, Hit Location, Multiple shots & Targets, Movement Rates & more.

You, of course, provide the actual screen to glue these images to.

$2.95DriveThruRPG
Citybook II: Port O' Call  - scenarios written by Dave Arneson, Michael Stackpole, Bear Peters, and Charles de Lint.

  Citybook 2: Port O' Call With 22 businesses and services for seaport cities, mariners of every sort can find excitement and adventure. Establishments are complete with detailed maps, fully developed NPC personalities, and over 60 suggested scenarios. 

Currently, the "hardcopy" version of Citybook II: Port O' Call  is Out of Print. This PDF version will be the only way to buy it.

$4.95Drive Thru RPG
Citybook III: Deadly Nightside 
Citybook III: Deadly Nightside18 businesses and establishments in the part of town where you’re most likely to be caught dead!
   36 suggested scenarios, and over 60 fully-developed NPC personalities
  All the descriptions and mechanics are in generic terms so it will fit in with whatever campaign system you are using.

Currently, the "hardcopy" version of Citybook III: Deadly Nightside  is Out of Print. This PDF version will be the only way to buy it.

$4.95Drive Thru RPG
Citybook IV: On The Road 
Citybook IV:On the Road13 fully-described businesses and cultural establishments for use with any role-playing system, including over 72 completely developed non-player personalities to interact with your players' characters in City adventures. Maps, portraits, descriptions. No game mechanics.

Currently, the "hardcopy" version of Citybook IV: On The Road is Out of Print. This PDF version will be the only way to buy it.


$4.95Drive Thru RPG
Citybook V: Sideshow
Citybook V: Sideshow19 fully-described businesses, organizations, and cultural establishments for use with any role-playing system, including over 50 completely developed non-player personalities to interact with your players' characters in City adventures.

Currently, the "hardcopy" version of Citybook V: Sideshow  is Out of Print. This PDF version will be the only way to buy it.


$4.95Drive Thru RPG
Citybook VI: Uptown

Citybook VI: Uptown16 fully-described businesses, organizations, and cultural establishments for use with any role-playing system, including over 70 completely developed non-player personalities to interact with your players' characters in City adventures.

Currently, the "hardcopy" version of Citybook VI: Uptown is Out of Print. This PDF version will be the only way to buy it.

$4.95Drive Thru RPG
Citybook VII: King's River Bridge

Citybook VII: King's River Bridge25 fully described adventure settings, and over 70 non-player personalities, for use with ANY role playing system. Citybook VII is one of the Catalyst (tm) series of game books for use with any role playing game. Each book provides "A catalyst for your imagination".

Currently, the "hardcopy" version of Citybook VII: King's River Bridge  is Out of Print. This PDF version will be the only way to buy it.

$4.95 Drive Thru RPG
MugShots: The Case of the Pacific Clipper (MSPE) - solitaire and GM adventure. It's a quiet fall day in San Francisco, 1937. .. You're about to be handed the biggest case of your career. Juan T. Knight, the President of Pan Global Airways, has just called and wants you to come down to the airfield to solve a mystery. What's happening to the pacific clipper fleet? Is it sabotage? Revenge? Maybe even for the insurance. Mugshots: The Case of the Pacific Clipper an MSPE solo adventureYou have no idea, but you can bet there's far more to this case than meets the eye...
   This is the first in a series of Role-Playing books for contemporary adventures. Usable with Mercenaries, Spies & Private Eyes, this book contains a full-length solitaire adventure, Gamemasters maps and descriptions of plenty of characters from the 1930's for use in your own contemporary adventures. Plus a blank MSPE character sheet so you can roll up your own characters. $3.95 Mugshots: Pacific Clipper an MSPE Adventure
   Written by Dungeons & Dragons co-creator Dave Arenson and fully illustrated by T&T artist Steve Crompton.  84 pages of pulp adventure! (Note: This is the updated version from the 2019 Kickstarter)
City of the Gods MAP PACK

Ever wanted to take your players to meet the gods? Now you can with the City of the Gods Map Pack. Usable with any role-playing system this product presents a realm where all the gods of Earth reside; Greek, Egyptian, Babylonian, Celtic, Asian and many other Pantheons all dwell in this mystical realm. The City of the Gods is where they all meet, plot, plan and fight for dominion.
City of the Gods Map Pack
The Map Pack pdf includes:
11 x 17 full color detailed map of the City of the Gods. 20 page book that describes over 105 places in the city, details on the world of the Gods and 54 scenarios the GM can use to incorporate their existing game into the City of the Gods. Full color map of the realms of the Gods. 18 full color NPC cards of gods and citizens from the City. 32 page City of the Gods Comic. Plus a booklet with a chapter from the City of the Gods novel.  Written by M.Scott Verne & Wynn Mercere, with art and maps by Steve Crompton.

Sold out, only available as a pdf on DriveThruRPG

$3.95DriveTrhuRPG
The Arena of Khazan by Ken St Andre

Khazan, capital city of the Empire of Khazan is also sometimes known as the City of  Death. It takes its name and reputation from its ruler Lerotra’hh the Death Empress of Khazan. Khazan was founded and built by a mighty wizard of the same name.  It flourished under his The Arena of Khazanbenevolent rule for 666 years until it was attacked by the Orcish and Trollish hordes of Lerotra’hh. Khazan is one of the largest cities on the continent of Rrr’lff with a sizable population of Orcs, Trolls, Ogres, Dwarves, and other beings  generally considered as Monsters by the human inhabitants of such places as Khosht.   But the reign of terror has mellowed over the years until now most of the bloodletting takes place in the Arena.  This new edition includes new T&T options, more art, pre-rolled opponents and pre-rolled characters you can use, along with a full-color map of the Trollworld and the City of Khazan.

  This Deluxe Tunnels & Trolls solitaire is open to all types and levels of individual characters, whether elf, dwarf or minotaur, wizard rogue or warrior. Just remember, the more you fight in the arena, the tougher will be the foes sent against you! 60 pages of adventure.
Note: This solo is for ANY level character of ANY kindred. Wanna adventure for your 21st level Were-Dragon?  Here ya go! However it is Out of Print and only available as a PDF.
   $3.95DriveThruRPG
Blue Frog Tavern by James Wilson

At the end of the day you come upon a small country tavern near a dark forest; over the door is hung a wooden sign with a blue frog painted on it. You enter and ask the bar man about the local gossip. He tells you The Blue Frog Tavernthat the local order of Red Robed Priests have been swarming over the countryside, questioning strangers. The accursed Priests have been causing trouble, and their actions have hurt the tavern business. The barman also tells you the new tavern owner is looking for a sword for hire.

Team up with Quartz the rock demon to recover the magic Blue Frog Amulet. The work is risky, the danger great - but the rewards are well worth the trouble! (Just watch out for those Red Robed Priests...)

Note: A solitaire adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules to play.

$3.95DriveThruRPG
The Caravan to Tiern by Andrea Mills
Caravan to Tiern
 You've enjoyed your stay in Esturiat, the sprawling adobe metropolis surrounding the only watering hole for leagues in any direction. It's been diverting, but Esturiat is no Khazan or Khosht or even Gull. It's time to move on - especially because no one's started bothering you about your beer tabs - and Tiern sounds like the perfect place to travel toward... .

There's a caravan heading out for Tiern and they'd love to have you along. After all, no one will attack an armed caravan...This might not be as easy as it seems...

 This solitare adventure is suitable for individual humanoid characters of any level, with no more than 72 personal adds. A magic matrix is included.

Note: Caravan of Tiern is designed for use with the Tunnels & trolls game system. You will need the T&T rules to play this game. Available in PDF only.
$3.95//////////DriveThruRPG
Deluxe Goblin Lake by Ken St Andre

Goblin LakeWearing only a scaly lizard-skin loincloth, you easily slide through a crevice leading to the legendary subterranean caverns of the goblins. With a final grunt, you wade through icy water and cross the slimy rocks that block your way into the caves.

An ignominious death or fabulous wealth, enslavement or power beyond your
imagination, what will you find when you adventure into Goblin Lake? One
thing is certain: while there is life, there is hope!

Written by T&T creator Ken St Andre and with all-new art by Simon Trantor,
Goblin Lake has been expanded and updated for use with Deluxe Tunnels and
Trolls. You should play a goblin no higher than 3rd level, but you may also
adventure with a dwarf, hobb, or even a small human. All classes of
characters may play, but no magic will work in the vicinity of Goblin Lake.

This is a solitaire adventure for Deluxe Tunnels & Trolls.
$2.95DriveThruRPG
Deluxe Tunnels & Trolls Gamemaster Screen

Gamemasters Screen for Deluxe Tunnels & Trolls. 6 pages set up so you can tape them together and stand them up.
 $0.99


T & T GM Screen
DriveThruRPG
Dicey Business by Stefan E. Jones

This little booklet was created as a "stretch goal" for Flying Buffalo's "Pizza Dice and More" kickstarter. And now you can have it for only 99 cents. It gives you many ideas for using FBI's Pizza Dice, Adventure Dice, Grimtooth Dice, etc.

$0.99


Dicey BusinessDriveThruRPG
Dungeon of the Bear by Jim "Bear" Peters

Dungeon of the BearThe oldest dungeon designed for Tunnels & Trolls anywhere, The Complete Dungeon of the Bear is now available for use by any T&T Game Master. Previously published in three separate booklets, this one book contains all the traditions, traps, tricks, and monsters found in the original, plus Michael Stackpole's Castle Ward, the ruined edifice that stood over the entrance to the Dungeon of the Bear. The complex becomes increasingly dangerous the deeper it is delved, and characters of some experience should be able to find their own level of challenge within.

This is a Game Master's scenario adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules, paper, pencils, some six-sided dice , and a few friends to play this game.

Important: I have added a new file to this product -- the newest edition of DOB, with new art and maps by Steven S Crompton, and updated material from Bear. If you download it you get BOTH versions for no extra charge.
$3.95DriveThruRPG
Free RPG Day - 2013/Deluxe T&T Minirules

2013 Deluxe T&T MinirulesThis is a short mini-version of the new DELUXE Tunnels & Trolls rules (enough to play the solo adventures) plus a mini-GM adventure "The Chambers of Z'Tpozz The Mad Dwarf". This was the rules and adventure we gave away on Free RPG Day in 2013. Please ignore the section where it says "email us for the free copy of Buffalo Castle". That was just for Free RPG Day! ;) Buffalo Castle can be bought (above) for only $2.95
Mini-rules $0.99DriveThruRPG
T&T Japan Mini Rules & Solo - 2018

T & T Japan Mini Rules & Solo AdventuresFrom the pages of T&T Adventures magazine in Japan, and translated into English with original Japanese illustrations. FRPG Manga, and a special set of T&T mini-rules written by Ken St Andre.  The 16 page mini rules include details on rolling up a character, equipping them, 11 basic spells, pre-rolled characters and a Treasure Generator.

The Solitaire adventure, Coming Down the Mountain was especially written for this booklet and is available no where else. all are included to make this a perfect book to introduce RPG to beginners, or fans of Japanese RPG. This booklet was originally distributed on Free RPG day in 2018. $0.99DriveThruRPG
Labyrinth by Lee Russel

LabyrinthThey were not lying, the rumors were true. Before you is the entrance to The Labyrinth. If the tales can be believed the place is full of monsters: Seven headed hydras, a tricephalic hound of hell, huge one eye giants and women who lure you to your death with plantive songs of seduction. And, it is said, here even the gods wander the earth. The Labyrinth is a place where many go in, but few find their way out. Fewer yet are the adventurers who are brave enough to face the Minotaur, the fearsome man-bull who rules The Labyrinth. Yet even they outnumber the survivors of a confrontation with that Beast...

 Labyrinth is a solo designed to challenge one first or second level warrior at a time. Beware - finding a path out of The Labyrinth will not be easy. Enter if you dare.

This is a Solitare Adventure for use with the Tunnels & Trolls game system. You will need the Tunnels & Trolls rules to play.

This version is the only way to buy Labyrinth, the "hardcopy" is sold out.
$3.95DriveThruRPG
Mistywood  by Roy Cram

...a solitaire adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules to play.

WistywoodThe drunken nobleman in the brothel in Kasar had insulted and attacked you, so you spilled his guts in self defense. But how were you to know that the perfumed young rake was the only son and heir of Grand Duke Karl Bronzo, the Tyrant of Kasar? You were lucky to escape as the furious noble's servitors turned the city upside down in their efforts to capture you. You fled eastward until fatigue compelled you to stop here in Bumley, on the border of the legend-haunted Mistywood.

Nothing But weariness would have made you stop here either, in this rundown and ramshackle excuse for a town. At least the inn was still open, but at midnight an awful howling outside wakes you from a nightmare in which a hideous, dog-faced demon pursued you through some black and evil forest whose leafless branches clawed and groped and gashed at you.

No one knows what horrors lurk in the heart of the Mistywood - but with the Duke's men hot on your heels, you have no choice but to journey there!This version is the only way to buy Mistywood, the "hardcopy" is sold out. $3.95DriveThruRPG
The Adventures of the Jade Jaguar - MSPE written by Michael A. Stackpole

The Adventures of the Jade Jaguar - MSPEThe revolutionaries stalking through the jungle are hunting for you, but they pass your hiding place oblivious to your presence. When they've passed up the narrow path. you slip from teh tree. Cautiously you head off in the direction they came from, stepping off the trail when you hear a noise. There in the clearing ahead, is a jaguar - a jaguar that would dwarf a Bengal tiger. And if that isn't strange enough, it is a rich shade of green...

"The Adventure of the Jade Jaguar" is a solitarie adventure designed for use with contemporary role-playing adventure games, especially Mercenaries, Spies and Private Eyes (produced by Blade,  a division of Flying Buffalo Inc.) and Espionage! (produced by Hero Games). $3.95DriveThruRPG
Nuclear Proliferation - countries

Nuclear Proliferation - countriesIf you buy the expansion to the Nuclear War card game "Nuclear Proliferation" it includes 13 different "countries":  player mats that each include an imaginary country name, and a bonus "power". This pdf is those 13 player mats. I am providing it for folks outside the USA so they can have them without paying horrendous postage costs.  This is not a complete game. You will at least need the basic Nuclear War card game to use these. Or any of the Nuclear War expansion sets. $0.99DriveThruRPG
Saving Fang  by Ken St Andre

Saving FangOn your first visit to Khosht, you meet up with Cherry, the legendary swashbuckling she-devil. Her friend Fang has just been taken prisoner by ghouls outside of town. Will you aid Cherry and Slather the Troll rescue Fang from a fate worse than death? There's also plenty of treasure and power to be found on this mission, assuming you can survive the Pits of Morgul!

This solitaire adventure was specially written for the first edition of the Tunnels & Trolls rules, but it can be used with any edition. It also includes a map and information to allow you to use it as a GM adventure. $2.95DriveThruRPG
Sea of Mystery  ..a solitaire adventure for Tunnels & Trolls.

When you were small, your elders warned you that the Sea witches would come and take you away if you were bad. As you grew older, you heard a thousand Sea of Mysterydifferent voices curse the pirates and slavers of the Sea. Your fellows told scary tales of carnivorous plants, the dreaded Mesgegra vampire-demon, and islands of beautiful amazons waiting for lost males.

On the coast below you sprawls one of the port cities on the Sea of Mystery. As you travelled here, you heard of the desert Yajna tribes and their raiding of the Iderian coast; of the Sardur raiders and their attacks upon Merchant ships; but this has not daunted you. You've always felt the lure of the ocean; now you can realize a dream. You shoulder your bag and march towards the port...to take ship on the Sea of Mystery.

For any character of the six major kindreds (human, dwarf, elf, hobbit, fairy, leprechaun) with no more than 45 combat adds.

This is a solitaire adventure game for use with the Tunnels & Trolls game system. You will need the Tunnels & Trolls rulebook to play.

This version is the only way to buy Sea of Mystery, the "hardcopy" is sold out. $3.95DriveThruRPG
Sewers of Oblivion

You're tough - an experienced adventurer who has returned from countless dark Sewres of Oblivionexpeditions. But tonight you overindulged at the Red Guardian Inn, a local tavern in Gull, that place known as The City of Terrors. As you left the inn, you were taken by surprise and overpowered by ruffians even stronger than yourself. But just as suddenly, your attackers were surprised by the local constabulary! To hide the evidence, the scoundrels dumped you unceremonious down a sewer drain...down into the Sewers of Oblivion. With the aid of a small, demonic boatman, it's up to you to find a way out.

This solitaire takes place beaneath the City of Terrors, but is not directly connected with that solitaire adventure. Sewers of Oblivion is not for novice adventurers - instead, characters up to 7th levels, with as many as 425 combat adds, will find a challenge or two within. However, less mighty characters (150-300 combat adds) will find a more exciting adventure, and greater rewards in the end.

Sewers of Oblivion is #13 in the series of Solitaire Adventures designed for play with the Tunnels & Trolls game system.  And you will need the Tunnels & Trolls Rulebook to play.

UPDATE: there are two files here. One is the old 5.0 version that has been available for years. The second (titled "Deluxe") is a new, updated version with some added material to make it more compatible with the new Deluxe T&T rules.

This new edition includes a full color map of Gull, more Liz Danforth art, a new forward by Ken St Andre and extra options for escaping some of the dangerous situations in the book and with additional information for using Talents, Speed and Wizardry stats in this adventure. Also includes NPC weapons table and random treasure generator for a truly deluxe edition of this classic solo. 50 pages. Written by Michael Stackpole.  Art by Liz Danforth.  T&T updates by Ken St Andre.
This version is the only way to buy Sewers of Oblivion, the "hardcopy" is sold out. $3.95DriveThruRPG
Sorcerer Solitaire

Sorcerer Solitaireis #10 in a series of Solitaire Adventures designed for play with the Tunnels & Trolls system of dungeon delving. Each solitaire adventure is unique; in Sorcer Solitaire your young but ambitious magus has an eye for exploration, adventure, and (naturally!) treasure. Monsters and deadly traps bar the way, and not all who enter the mansion will exit alive.

For 1st - 3rd level Wizards.

This is a Solitaire adventure game for use with the Tunnels & Trolls game system. To play, you will need the Tunnels & Trolls Rulebook.

This version is the only way to buy Sorcers Solitaire, the "hardcopy" is sold out.
 $3.95DriveThruRPG
Sword for Hire is #11 in a series of Solo Dungeons designed for play with the Sword For HireTunnels & Trolls system of dungeon delving. Each solo adventure is unique; in Sword for Hire you become a mercenary, exploring the dark recesses of a wizard's tower. Fabulous treasures, diabolical monsters, pitfalls at every corner and danger at every turning - will you be able to survive, complete your assignment, and earn the title of "Hired Sword"?

If you have trouble getting enough freinds together to play T&T, or you have only a little time to kill, the the Solo Dungeons are designed for you. You need only the rules for Tunnels & Trolls, a few six-sided dice, paper and pencil, and this booklet.
This version is the only way to buy Sword for Hire, the "hardcopy" is sold out.  $3.95DriveThruRPG
Treasure Vault A collection of 26 unusual items with 38 interlocked Treasure Vaultpersonalities in 57 suggested scenarios for any role playing game system. Treasure Vault is one in the Catalyst series of booklets, a line of game master aids for any role playing system. Each book provides "A Catalyst to Your Imagination".
 
This version is the only way to buy Treasure Vault, the "hardcopy" is sold out.
$4.95

DriveThruRPG
Trollhalla - A Sworded Adventure by Ken St Andre
A Sworded Adventure
Just another day in the city of Khazan - - get your sword fixed, deal with a pickpocket, battle some uruks and face hordes of undead. This is a Tunnels & Trolls mini-adventure for a human warrior with 50 combat adds or less. Can you survive it? 
$2.95
DriveThruRPG
Trollhalla - A Traveler's Tale by Ken St Andre
A Traveler's TaleWould you rather fight dire wolves in a blizzard or spend the evening drinking with a one-eyed dwarf in a cozy tavern? That's a no-brainer, right? You might want to reconsider, because you'll actually be safer with the wolves. This is a solitaire adventure intended for 1st to 3rd level characters with fewer than 100 adds, using the Tunnels & Trolls 7.5 rules. $2.99DriveThruRPG
Trollhalla - Battle School  by Ken St Andre
Battle SchoolDo you know how to fight? Or could a goblin girl with a trident take you down?  Find out when you visit the Shadowhand Battle School on Trollworld in this solitaire adventure for low level humanoid characters in Tunnels & Trolls.  $2.95DriveThruRPG
Trollhalla - Deep Delving by Ken St Andre

Deep DelvingA short solitaire adventure for trolls. Intended for the 7.5 Tunnels & Trolls rules.

$4.99
DriveThruRPG
Trollhalla - Dewdrop Inn  by Ken St Andre
Dew Drop InnThe DewDrop Inn is the most famous hotel on Trollworld. It's run by a retired adventurer, an old wizard who wants to try his hand at being Dungeon Master. You have nothing to fear in this hotel, unless you're an adventurer. In that case, you might be sorry you dropped in to the DewDrop Inn. By Ken St Andre, art by David Ullery. Intended for humanoid characters, level 1-5. $4.95DriveThruRPG
Trollhalla - Dragon's Blood by Ken St Andre
Dragon's BloodThis is a solitaire adventure for Tunnels & Trolls version 7.5 (but it can be used with any version). It is intended for a 4th level or higher humanoid kindred; men, elves, dwarves, goblins, uruks, hobs, keleton-men, etc. It is not for trolls, ogres, giants, centaurs or any of the beast kindreds. Also it is not for wizards, but rogues are ok. This product also contains instructions for using it as a gamemaster adventure after you have played it solo. $4.95DriveThruRPG
Trollhalla - Dwarf World by Ken St Andre
Dwarf World This is a gamemaster adventure intended for Tunnels & Trolls version 7.5 (although it will work with any version of the rules). It is for Level 1 to Level 10 characters, and there should be at least one dwarf in the party. (Although for a REAL challenge, you could try it without a dwarf companion!) Although there is wealth and knowledge to be won in this scenario, the real challenge will be to get your characters back out alive. Good luck with that. $2.95/////DriveThruRPG
Trollhalla - Four Jars of Mead by Ken St.Andre
4 Jars of MeadFour jars of mead is enough for a small party.  Your job is to go out and get the booze for Korkorum, an important man in the Court of the Death Goddess.  It's a simple task, but even simple jobs can be hard to accomplish in Khazan on a stormy day . . .  This is an adventure for any warrior or citizen of levels one to three. $0.99DriveThruRPG
Trollhalla - Khara Khang's Random Rainbow Maze by Ken St Andre
Khara Khang's Random Rainbow MazeA short solitaire adventure intended for Tunnels & Trolls. Do you have what it takes to be an Agent of the Death Goddess?  Khara Khang's Random Rainbow Maze is a simple test for warriors who want to serve their Empress.  Show that you have what it takes by getting through it alive. Two simple strategies will serve you well--Fight! and Flight! This introductory solo adventure by Ken St Andre will introduce you to some of the stranger fauna of Trollworld and teach you the basics of playing Tunnels & Trolls. $2.99DriveThruRPG
Trollhalla - Rescue Mission by Ken St. Andre
Rescue Missionb As an agent of the Death Goddess, your mission is simple: just befrind a tribe of savage uruks and outwit an island full of ruthless sea raiders. Try not to get eaten by dire wolves or hungry sharks, and don't let the pirate wizards catch you either. A solitaire adventure for one first to third level humanoid character. $1.95DriveThruRPG
Trollhalla - Seven Challenges of Kartejan by Ken St Andre
Seven Challenges of KartejanThis is a gamemaster adventure (not a solitaire) for newly created human characters only.  Wealth, power, dancing girls -- all these are yours for the winning if you can master the seven challenges of Kartejan.  In order to do so, you will have to dare the dunnels and defeat a troll. Compete or cooperate, there is only one true winner of the seven challenges. $1.95DriveThruRPG
Trollhalla - Tavern By The Sea by Ken St Andre
Tavern By The SeaYou've wandered into the only tavern in the rogue-filled town of Frarrg.  So far, so good, but it's a rough place. Will you be able to get out alive? A Tunnels & Trolls solo adventure written for version 7.5 but useable with any version of the rules. For any humanoid fighter (no magic) other than fairies or giants, 3rd level or lower. Includes additional info that allows it to be used as a Gamemaster adventure. $2.95DriveThruRPG
Trollhalla - The Wizard's Test by Ken St Andre
The Wizard's TestSo, you think of yourself as a warrior and a proven adventurer? But do you have what it takes to serve as an agent of the Death Goddess?  Find out as The Wizard's Test challenges your wit and prowess in some very sticky situations indeed. This is a solitaire Tunnels & Trolls adventure for a human or humanoid warrior or rogue of level 3 or lower. $2.95DriveThruRPG
Tunnels & Trolls - Rules Version 4

Tunnels & Trolls Rules - Version 4 This is the old Tunnels & Trolls 4th Edition rulebook, scanned and cleaned up so you can see what it was like in the "Olden Days", offered at the original 1977 price of $4.00DriveThruRPG
Uncle Ugly's Underground Doom by "Ugly" John Carver

This is a Game Master's scenario adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules, paper, pencils, some six-sided dice , and a few friends to play this game.

Uncle Ugly's Underground DoomUncle Ugly's Underground Doom - T&T GM Adventure
"Death. Doom." and "There Ain't No Such Thing as a Free Lunch" ... so read the inscriptions on the first three doors into Uncle Ugly's Undreground, possibly the most fiendishly clever and devious underground dungeon of the old school era. Uncle Ugly's Underground is a complex of 19 rooms and features designed for cautious exploration by low level characters who prefer to outfox guardians rather than attempt to out-fight them. Glinting treasure and gruesome traps await - good hunting!  This is adventuring the way it was 40 years ago - Real OLD school!

Unavailable for decades, Uncle Ugly's Underground returns in this new enhanced 40th anniversary reprinting with additional art by Rob Carver and Steve Crompton, new maps of the extinct volcano entrance, a full-color map that reveals where all the classic Flying Buffalo T&T GM & Solo adventures are located, full page map of the dungeon, plus a gallery of all the T&T GM adventure books. Written by Ugly John Carver and illustrated by Liz Danforth. Compatible with the classic T&T rules. $3.00DriveThruRPG
Vaults of K'Horror by A.R. Holmes

This is a Game Master's scenario adventure for Tunnels & Trolls. You will need The Vaults of K'Horrorthe Tunnels & Trolls rules, paper, pencils, some six-sided dice , and a few friends to play this game.

 A T&T GM adventure with T&T mini-rules and a solitaire adventure.

West of Khazan along the southern coast lie the blighted lands of the Skeleton Men. A thousand years before the rise of Lerotra'hh, they had their own empire, ruled by sorcerer kings who fell into dark practices that turned them into vampire lords.  That empire fell when the great wizards of Trollworld banded together to stop the vampiric plague spreading out from the city of K'Horror.

Now the undead threat is rising again.  Adventurers have learned of the ancient tombs and undead sanctuaries. Enterprising skeleton men like your guide, Slimius, now lead adventurers to the entrances of such tombs, barred from entering themselves, but perfectly willing to share the treasure with those who can face the undead terrors in the Vaults of K'horror. Are you up to the challenge of robbing vampires in their own lairs?

Vaults of K'Horror is a full-size 88 page Gamemaster adventure complete with maps, characters, and background material, all statted for Deluxe Tunnels & Trolls. This book also includes the 13 page T&T Mini-Rules which allows you to run this adventure. Plus a bonus 17 page solitaire adventure in K'Horror by Ken St Andre. $4.95DriveThruRPG
Weirdworld
Welcome to the Madhouse of Maximilian the Magnificent, commonly known as !WeirdWorld!Weirdworld. The Madhouse is a large construction of granite, about one hundred feet on a side and maybe twenty feet tall. The granite is polished smooth on the outside (but who knows what lies on the inside?)

WEIRDWORLD is #6 in a series of Solitaire Dungeons designed for play with the Tunnels & Trolls system of dungeon delving. Each solitaire is unique; in Weirdworld, you are transformed into an enterprising and intrepid fighter who must brave an incredible series of bizarre adventures. Fantastic adversaries, preposterous anachronisms, rich rewards, and a proprietor with a twist to his sense of humor - all promise to make delving difficult - but exciting - for all.
This version is the only way to buy Weirdworld, the "hardcopy" is sold out.
$3.95DriveThruRPG




















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