You have entered he smoke filled room. This is Room Three. Roll one die. That is the number of turns it takes you to find the way out.
For each turn that you are in the room, roll one die for Wandering Monsters . If a wandering monster appears while you are in the smoke filled room, you must fight at half strength (divide your combat rolls by two) because you cannot see.
After you have searched for the required number of turns, you may leave by the West Door or the North Door.