Roll one die to see what happens. You may only open it once.
1= There is a jewel inside worth 100 gold pieces.
2= There are 10 silver pieces inside.
3= An arrow has popped out of the chest. Make a first level saving roll on your Dexterity. (20-DEX). If you miss your saving roll, take 2 hits. At any rate, you find 50 gold pieces inside.
4= The chest is full of tear gas. Take 1 hit. There is nothing else inside.
5= Add 3 permanently to your Luck!
6= Poof! You are telported to Room Three.
If you did not roll a 6, then return to 10A.